If you have any tips or fixes you can help with I'm always willing to accept the help. I hope you guys like it and tell me what you think. If you have any questions send me a personal message at or made most of the screenpack and artwork used in this SP but I wouldn't have been able to to any of this without some help from the people at mugen guild especially H_Loader, Lef4dead and Cybaster who provided me with a lot of good tips and helped me with some small bits of code that I needed. The next folder is "9000, 1 large portraits" basically do the same as above but search for image "9000, 1" and replace the image, and so on with the remaining portraits. Make sure the picture is placed on x = 0 and y = 0 and then save. Find the image "9000, 0" and replace it with the one provided for each character. Once you open a character in fighter factory used the search feature under sprites to search for a certain image. rar file that is called KOFXIII MUGEN FINAL Portraits contains the pictures that will be used on the select screen, vs screen, winscreen, and life bars. Before you add any of these images to your character you have to make sure you add the line "localcoord = 360" under in each of thecharacter’s. I’ve added all of the basic roster along with this screen pack and you may add others to the SP as well. You can get theįree program by using google and downloading program. You will need to use a program called Fighter Factory to use these pictures in your mugen characters. Even KOF 2002 UM had a few reused fighter/striker sprites from previous games, and yet they were still edited to blend in with the rest of the level and not have as much detail, due to their distance:I have packed along with this screenpack the portraits needed for each character. The game is not only a compilation, i modify the characters one by one to match. I start the project before the annoucement of kof xiv because i wanted a new game for 2014 but it does not appear until now. This is a project a made for celebrate the 20th anniversary of the saga. It doesn't, it stands out like an overdetailed eyesore and doesn't blends with the stage at all. King of Fighters 94 20th Anniversary Mugen Edition. It's a very common mistake that a lot of people tend to mess up with, because the common reasoning for it is just "paste the character sprite in there and it'll look good". MotorRoach said, March 25, 2016, 02:32:43 PM One of my problems with this is how the stages are edited to have cameos in it. So yeah, if anything, avoid from just copy and pasting characters, and try to make them blend with the stage.īastard Wolf said, March 24, 2016, 05:19:52 PM - bosses recover life during battle and their supers give back power (. They actually bothered to make him not as detailed, and desaturated him a bit due to his distance (and darkened him a bit, since he's inside that tent), which is common knowledge in perspective, when it comes to art. You can easily tell it was taken from his striker animation from KOF 2000, yet he wasn't just copy and pasted in. Even KOF 2002 UM had a few reused fighter/striker sprites from previous games, and yet they were still edited to blend in with the rest of the level and not have as much detail, due to their distance: It doesn't, it stands out like an overdetailed eyesore and doesn't blends with the stage at all. One of my problems with this is how the stages are edited to have cameos in it. So might as well just download the un-edited characters and have fun with them instead the most fun i had was form using and fighting characters i already had in my mugen (like, that was totally ironmugen's kim, right? i recognize that annoying ai also, iron's yuri " sabisu sabisu~"). yuo say some changes have been made but they were nothing i noticed other than the DM's etc (are those even still popular, heck kofxi came out 11 years ago. why not use visuals from the kof94 HD version? (i'll assume a response like "it's for a nostalgic feeling" rather than "no one has ripped it yet so ti was easier to edit what was available") probabbly to prevent people from taking stuff without permission and making their own games amirite? in that case it should be either in the select screen or hidden a bit lower you can see the top of the random select icon below. this game reminded me how much i hate the china team for whatever reason ralf is the only one who does not have his default palette on his select screen big portrait why didn't you used matching small avatars in the select screen terry flew of the stage at one point and came back some time later drunk guy's super (i don't remember nor will i botehr to look up his name) explosion super also gives back power bosses recover life during battle and their supers give back power (.
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